Bluzelle
- Big Dipper instances all updated to be round-robin. What this means is each instance will now use a different Bluzelle blockchain node for its source data instead of all relying on just one instance. This is a higher level of redundancy that alleviates the issue we had this past week where the explorer was down.
- All Bluzelle nodes have been upgraded to have 20x more space available for blockchain data storage, resolving a bug we had where previously, the nodes were not using this extra space and potentially running out of space.
- curium-cli can now specify hd-paths, to allow for both old and new coin id types to be used.
- Marketplace architecture updated to use the same NFT metadata standard as OpenSea. This opens up the possibility for OpenSea to host our NFT's in the future for both Gamma4 but also any other games run on the Bluzelle platform.
GAMMA 4
We just completed our latest sprint and the newest build of the game is massive improvement from the last one we showed publicly. We’ll be doing a live event next week to show it off. Here is what was done in the past week.
Design
- Character's balancing. Revive Logic + UX
- Level Design: Enemies balancing, Campaign Difficulty progression
Art and Visual Effects (VFX)
- Goblin Moshz card's illustration start
- Result Screen UI, Inventory Screen UI
- Ethan and Namrita Skill improvements
- Enemy VFX: Dorid Demoman
- Review Lenitos VFXs
Tech
- Card's system refactoring to implement Animation Hit Chain
- Enemies stats update.
- Breeding System NFT Card Generator. Multi Part Upload