Bluzelle
The focus was on adding improvements to validators, staking, IPFs and working on NFT module.
- Fee Grant module added. Allows a grantor to grant privileges to another user in BLZ in any amount, so that the grantee can execute transactions upto that allocation without paying for gas. Great to onboard new users.
- Adding Authz module so that Bluzelle can join Restake.app with Authz support for restakers
- Upgraded testnets to new Cosmos 0.45.11 in preparation for the “minor” version upgrade from 0.44 to 0.45 to support the fixes for Dragonberry and Elderflower vulnerabilities that will allow IBC relayer activation and Osmosis support.
- Fixed IPFS issue where local storage folder was not being properly mounted when starting a new node, causing a crash when IPFS files were pinned.
- Fixed NFT issue where NFTs could not be created on forked networks.
- Adding fork tests that ensure our planned fork to Cosmos 0.45.11 runs without issue. Previously, we did not have tests that ran on a network started as a result of a fork, which therefore allowed some bugs to sneak through. This won’t happen anymore.-
GAMMA 4
The main focus now is polishing the MVP so it has the visual effects and animations we desire to make the game look amazing.
Design
- Game balancing
- Hybrid Forge - mockups finalization, Enemy animation/VFX sheet update, Enemy battle mechanics proposal
Art and Visual Effects (VFX)
- Redesigning Zyx cards/ Animations feedback/Sketch
- Campaign map and VFX assets
- Finalize Riblik cards
- Campaign map and Campaign screen UI, UI proposal (colours and font sizes)
- Push previous animation/starting Droid Shield & Droid Repair, Crew Mechanic& FIRESTORM Unit
- Normal Attacks/ Ethan VFX fixing