Bluzelle
The focus was on a new fork to add some Stargate improvements.
- Released instructions to the public on how to access their wallets and transition from old to new wallets.
- Daily rewards payable during the switchover to Stargate have been caught up.
- Resolution of issue that prevented NFT's from being created on mainnet.
- Resolution of multiple issues that prevented export of Genesis from mainnet to allow future forks.
- Testing of upgrade of SDK from Cosmos 0.44.3 to 0.45.11 passes all tests. We will be upgrading to 0.45.11 to incorporate the vital Dragonberry and Elderflower vulnerability fixes.
- Cleanup of exported Genesis that was erroneously keeping jailed validators in the Tendermint validator set. This prevented a new forked chain to actually start and create blocks.
- Successfully created NFT's on a testnet fork of the mainnet, running the aformentioned fixes!
GAMMA 4
The main focus now is polishing the MVP so it has the visual effects and animations we desire to make the game look amazing.
Development
- NFT integration, Resolving WebGL error amd JSlib wrapper, Wallet integration deployment on production environment
- Enemy Setup Race Recognition
- Playfab functions conversion to BE Api (authentication and email login), TDD for the BE
Design
- Play & Test, Game Balance
Art and Visual Effects (VFX)
- Redesigning Zyx cards (100%)
- VFX Assets, Character's color palette