GAMMA 4
The next release of GAMMA 4 will be multiplayer - something everyone is asking for. Last Friday we completed the PoC (testing the server communication times). It was successful!
The tasks left to complete are all in the backend and will require no POC:
- Implement rank system
- Implement Matchmaking rules (which rank player should be faced with rank player)
- Implement security and anti cheating measures.
- Implement UI and Screen flows for matchmaking
- Test and debugging.
Estimated completion is mid Jan and then will release the next beta to publicly test MP. Then we move to official release!
Bluzelle
- Added new version of code to Github public repo that resolves issues for new validators, to setup proper state for Bluzelle's storage services.
- Relaunched test network as a v10.0 fork of existing mainnet, successfully. This is vital as it brings our test network up to parity with our mainnet, and the test network is being used for Gamma 4 testing.
- Work progressing on bringing up redundant new Big Dipper instances for mainnet.
- Work progressing on bringing up redundant new gateway sentry instances for mainnet.
- Added delegation and re-delegation to our Javascript SDK and curium-cli.
- Added new sentry nodes to our mainnet that now enable snapshots. This has been tested.
- With the addition of snapshots, new nodes can now turn on State Sync. State Sync allows a new node to sync up with our mainnet (now with over 3.5M blocks) in a matter of minutes, vs many days, previously. This is a huge achievement that allows new nodes to join quickly.
- Added and updated README for our public repo to assist in the deployment of new nodes by our community.