GAMMA 4
Design
- Update PvP Async doc
- Game balancing
Art and Visual Effects (VFX)
- New enemy designs (chapter 3)
- UI animation references
- Character VFX enhancements
- Debugging
- UI optimisation
- Pokebola implementation
Tech
- Testing and Debugging
- Pokebola polishes
- Update Mini Map assets
- Async Multiplayer PVP security Architecture
- Formation flow changes, Formation FTUE
- PvP Architecture -Research