The combat system will determine how players will use their team to compete in the battles. The battle’s components will contain several steps:
Players can bring up to 3 characters into the battle - also known as Units.
Players can arrange their units in a Battle Formation (BF).
The BF will be a diamond-shaped formation that contains 3 lines, each will have different slots amount:
Front line - the first line of the formation and closest to the enemy’s unit and it has only 1 slot.
https://www.figma.com/embed?embed_host=notion&url=https%3A%2F%2Fwww.figma.com%2Ffile%2FqM3gozZI0qsBvbxHIsbaua%2FBattle-Formation%3Fnode-id%3D0%253A1
The turn bar will be used to define which unit will go first or which unit will go next.
The turn bar will be measured by a measuring unit called Combat Readiness (CR). At the beginning of any turn, any unit that crosses the turn bar’s CR threshold or has the highest CR ratio will be selected to go first.
Eg: In the first round, unit A of Player 1 has the highest CR threshold as 45% than the rest of the units from both players. It will be selected to go first.
Character’s Speed will be used to calculate how many CR thresholds are completed by the characters (plus/subtract any modifier) to define who has reached the highest CR to go first in the next turn.
Turn bar logics will be depended on the battle logic for Round-based or Unit-based